Val the level 30 Higher Doomed by VolkFrost (2024)

Table of Contents
Morvarc'h's Improved Escorts 1.7.4 Parasite-in-Pocket 1.6.0 Particle Cleanup 1.7.0 Loot Expansion 1.7.4 Audiomancy 1.7.4 Automatic Notes 1.7.0 Nur Kit 1.7.0 Melinda on the Map 1.7.0 Nekarcos's Quality of Life 03: Summoning Timer 1.4.8 Auto Use Tweaks 1.5.5 Shared Stash 1.7.6 Exponential Leveling 1.7.4 True Full Respec 1.7.2 Q.U.I.C.K. Campaign 1.7.6 Portable Item Vault 1.7.4 Escorts Enhanced 1.7.0 Nekarcos's Quality of Life 05: Various (Fatal) Warnings 1.7.5 Improved Enemy UI 1.7.4 Showing Items Tier in Inventory 1.7.2 Highlight Antimagic Disruptors 1.7.0 Wild Sacrifice 1.7.0 Nekarcos's Quality of Life 04: Healing Reduction (v2) 1.0.0 Forbidden Cults 1.7.4 Official Expansion! UI Pack: Plumpkins! 1.6.0 Campaign Planning 1.7.0 Mannendake's Improved Auto-explore and Rest 1.7.2 Godfeaster on the Map 1.7.0 Always Transmogrify 1.7.4 Possessor Bonus Class 1.7.4 Cleaner Item Descriptions 1.7.0 Merchant on the Map 1.7.0 Grey Out Unusable Items 1.7.2 Faster Run/Rest/Explore 1.0.6 Recommended settings: Description: Changelog: Simple Font Floating Text 1.1.5 EquipDoll - Clean Item Names 1.7.2 The Hammer of Urh'Rok: Part I 1.7.4 Embers of Rage 1.7.4 Official Expansion! Features: ZOmnibus Addon Pack 1.7.4 Better Sandworm Lair 1.5.10 Auto Loot Transmo 1.7.4 Turn Tracker 1.7.0 Items Vault 1.7.6 Nekarcos's Quality of Life 01: Effect Display 1.7.5 Post Effects fixes 1.7.2 Improved Combat Text v2 Custom Edit 1.6.0 Turn Separators v2 1.6.0 Tougher Escorts 1.7.4 Easy Map v2 1.6.0 Spell Merchants 1.7.6 Nekarcos's Quality of Life 07: Visible Size Categories 1.5.0 Shimmer Pack: Plumpkin Daper 1.6.0 Verbose Enemies 1.3.1 Shimmer Pack: Iron Throne Couture 1.6.0 Ashes of Urh'Rok 1.7.4 Official Expansion! Features: Shimmer Pack: Pyromania 1.6.0 References
Addons

Morvarc'h's Improved Escorts 1.7.4

Improvements to the escort system. Adds a bunch of new types of escorts, and increases the power and number of options for existing escorts. Additionally learning new categories unlocks them by default, or can improve your mastery if you already know them.

Morvarc'h's Improved Escorts 1.7.4

Parasite-in-Pocket 1.6.0

Description:
This mod adds Fanged Collar to player's starting inventory. Now you can start growing your own parasite from the very beginning.

[A necklace appear in inventory like a gray unidentified 'a necklace with fangs'.
If u want to know a magical properties - Right click on item and chose Identify. Item change to 'Fanged Collar'.
P.S. : Item usable without Identify (Parasite Race)]

To use this mod start a new game, with a newly activated race and die. After death - when given two options, choose "a) ...want to live".

And don't forget to equip Fanged Collar before dying.

Availible in following game modes: Infinity Dungeons, Arena, Maj'Eyal main campaign, Orcs campaign.
[This Artefact:
- Added a generic talent categiry tree - Race / Parasite
- Forever takes Head and Neck slot
- Eats Escorts and gives +1 to generic point]

-------------Required The Forbidden Cults DLC----------------
-------Required Orcs: Ember of Rage DLC----------

Installation:
For Steam users: subscribe to this mod
From site: Download the '%mod_name%.teaa' file and copy them to Game Addon directory: C:\Program Files\Steam\steamapps\common\TalesMajEyal\game\addons
Check (or set) Auto: Active status on this mod in 'Addons' tab on start screen

Remove:
For Steam users: If you would like to remove this mod, you'll have to unsubscribe it's first from Steam and then delete the file named '%mod_name%.teaa' from C:\Program Files\Steam\steamapps\common\TalesMajEyal\game\addons
From site: Delete the file named '%mod_name%.teaa' from C:\Program Files\Steam\steamapps\common\TalesMajEyal\game\addons

or make it easy in game:
On start screen: Open 'Addons' tab and select "Manual:Disabled" in %mod_name%
That's all.

 :::::::::::::::::::::::::::::::::::: РУС :::::::::::::::::::::::::::::::::::

Описание:
Этот мод добавляет предмет Fanged Collar в инвентарь вновь созданного героя. Теперь вы можете начать выращивать своего паразита с ранних уровней.

[Ожерелье появится в инвентаре, как серый неопознанный предмет 'a necklace with fangs'.
Если вы хоитте узнать магические свойства - Кликните правой кнопкой мыши по предмету и выберите Identify. Предмет изменится на 'Fanged Collar'.
P.S.: Предмет используемый и без идентификации (Раса Parasite)]

Для активации новой Расы необходимо надеть его и умереть. А после смерти ответить: "a)... Я хочу жить"

Не забудьте Экипировать его перед смертью!

Доступно во всех режимах: Infinity Dungeons, Arena, Maj'Eyal main comany, Orcs company.
[Предмет:
- Добавляет ветвь talent categiry - Race / Parasite
- Навсегда лишает героя слотов Головы и Шеи
- Поедает Эскорты и даёт +1 очко generic point]

-------------Требуется The Forbidden Cult DLC! ----------------
-------Требуется Orcs: Ember of Rage DLC----------

Установка:
Для пользователей Steam: Подпишитесь на мод
С сайта: Скачайте файл '%mod_name%.teaa' и скопируйте его в директорию Аддонов игры: C:\Program Files\Steam\steamapps\common\TalesMajEyal\game\addons
Проверьте, что в игре в меню 'Addons' напротив мода стоит Auto: Active

Удаление:
Для пользователей Steam: Если хотите удалить мод - сперва отпишитесь от него в Steam, а затем удалите файл '%mod_name%.teaa' из директории C:\Program Files\Steam\steamapps\common\TalesMajEyal\game\addons
С сайта:Удалите файл '%mod_name%.teaa' из директории C:\Program Files\Steam\steamapps\common\TalesMajEyal\game\addons

или в игре:
На стартовом экране: Откройте меню 'Addons' и выберите "Manual:Disabled" напротив %mod_name%

Parasite-in-Pocket 1.6.0

Particle Cleanup 1.7.0

An experimental addon that attempts to detect and remove "orphaned" particle display effects left behind by temporary status effects or sustained talents. The check is performed automatically on character load, and can also be triggered manually via the keybinding <Ctrl-Alt-Shift-P>.

Particle Cleanup 1.7.0

Loot Expansion 1.7.4

Aadd-on that expands on the available Egos and Semi-Random Artifacts available. Introduces all sorts of new Effects and Talents used with both! For example:

Spellslinger - A Passive that increases Spellpower per visible enemy in a range of 2 - Rolls on Hats

Nether Resonance - A Passive found on the Semi-Random Artifact 'Netheric Diadem' that increases Light resist by half of Magic stat and Nature resist by half of Willpower stat.

Combust - Found on 'Pyrophage' items, if you hit a burning enemy, cause an aoe of fire damage and gain a temporary life-regen buff.

Mystical Recovery - Found on shields, when blocking, 20% chance to lower the cooldown of a random spell-type talent based on item level.

All That Glitters - Activated talent found on Rings, gives you a temporary buff to Spellpower based on how much money you have.

This is only a small sampling of new additions among the 10 semi-random Artifacts and 100+ Egos. There are still many more of both to come and I will be posting a full breakdown of all the new components soon. At this time, many of the added Egos are Greater, so they will only appear on blue or purple items. Designed to be compatible with other addons, please report any possible collision issues.

In the meantime, please check it out and post any questions, concerns, or tuning feedback.

Google Doc Summary at - https://docs.google.com/spreadsheets/d/1VBu4F1tmKSRLjLqZl2Eu2lvp4wFZfdILJc-jAW5lttI/edit?usp=sharing

----Icons are edited versions from the existing game or from https://game-icons.net/---
---sounds edited from those freely available on https://bigsoundbank.com/ and https://freesound.org/--

Loot Expansion 1.7.4

Audiomancy 1.7.4

Version 1.2.1 released Jan 16, 2023; see change notes.

Audiomancy is an audio enhancement for ToME that does not affect music. It started with the High Quality Sounds mod (thanks to Gurkoz), but it does a bit more than replace sounds. It enhances the code introducing random variance, layering, and new trigger points. Weapon types (sword, great axe, mace, sling, bows, etc.) have distinct sounds in combat, along with NPC types having different impact sounds. Many weapons have distinct critical hit sounds as well. Ranged weapons have separated attack and hit sounds. Melee and ranged talents you would have expected to produce sound before likely will with this mod. Multiple hits trigger multiple sounds, e.g. the Volley talent. There is still more to do, especially in terms of providing distinct sound effects for various game mechanics and talents, but the code as-is will affect almost every sound played in the game while adding more. I attempted to maximize compatibility, replacing a single function and using superloading and hooking for the rest.

Feel free to reach out to me with any issues you discover or ideas/suggestions you may have on Steam or at theclawhorn@protonmail.com.

Credits: https://pastebin.com/xirEZ2FY

Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2805820365

PS: Somehow the website tags got duplicated and I'm unable to edit them.

Version 1.2.1:
Fixed the attackTarget hook (thank you to "Chief of Kilimanjaro" and "purpel frog" in the ToME Discord); it now properly returns two values. This should fix various misc issues, anything dependent on the second return value.
Also cleaned up a few stray typo semicolons (the consequences of switching between multiple programming languages) which may or may not have been causing other various and possibly undiscovered issues.

Version 1.2.0:
Reduced volume of the universal crit sound layer and blade crits.
Added "Audiomancy Addon Options" to the main game menu - enable/disable the unique critical hit sound for each weapon type,
along with the universal critical sound layer ("gong" sound) that plays overtop any ranged or melee critical hit.
Misc small fixes/tweaks.

Version 1.1.0:
Added custom sounds for steamsaws.
Improved custom sounds for blade weapons & tridents.
Distinct critical hit sound added for blade weapons.
Changed/improved "crystal" impact sounds, made less longwinded & obnoxious (e.g. when attacking shivogoroths.)
Corrected the horror impact sound mappings.
Tried to balance overall volume, some sounds were too loud relative to others.
Improved memory usage & got rid of Entity:loadList injection.
Re-organized Audiomancy files so new data paths are obvious.

Audiomancy 1.7.4

Automatic Notes 1.7.0

Automatically collects notes about unvisited zones and unactivated features/events that the player has seen and may wish to return to later, updated as the player revisits said points of interest. Notes will reflect:

  • Unopened golden chests, graves and weird pedestals; giant digestive sacks and strange tentacle "trees" from the Forbidden Cults DLC; demon statues from the Ashes of Urh'rok DLC; strange conduits from the Embers of Rage DLC.
  • Unopened vaults, including "hidden vault" sub-zones.
  • Various quest-related events like Tempest Peak and the Sher'tul farportal.
  • Sub-zones like damp caves, intimidating caves, and the temporal rift in Daikara.
  • Glyph sequences from the Forbidden Cults DLC, as found on various levels.
  • Various non-main-plot zones on the world map, like Ruined Dungeon or Mark of the Spellblaze (configurable), if you have not visited them or killed their associated guardian.

Notes for a level are updated when the player enters or leaves the level, and when bringing up the auto-collected notes list manually via <Alt-Shift-A> (configurable via the "Key bindings" dialog). The auto-collected notes list will also optionally pop up when you load a character, configurable via the game option "UI | Automatic notes".

Frequently Asked Questions:

  • Hey! My notes are listing two vaults on the level, but there's only one.

Automatic Notes 1.7.0

Nur Kit 1.7.0

Places guaranteed water-breathing equipment in Last Hope's lost merchant store and makes it available via an NPC in Irkkk. In the Embers of Rage DLC, also places similar gear in various stores in Kruk Pride. In the Hammer of Urh'Rok campaign, places water-breathing gear in Lake of Nur.

Nur Kit 1.7.0

Melinda on the Map 1.7.0

Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter.

Melinda on the Map 1.7.0

Nekarcos's Quality of Life 03: Summoning Timer 1.4.8

This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
This pack adds a heads-up display to the side if your current character has a summoning timer, displaying their remaining time.
Background: It was originally designed to operate with "OoTS" Lifelinks, but I later decided to extend it for general purposes. Besides, it looks nice!

Nekarcos's Quality of Life 03: Summoning Timer 1.4.8

Auto Use Tweaks 1.5.5

Tweaks the auto use options for talents.
Adds a bunch of options merged from the great but lacking Safer Automatic Talents by Phoenix1 and useful but limited-option Extended Auto-Use by DeathBySnooSnoo. UPDATE: As well as some work by tsedaka and auto-accept-spell-target by Stuntofthelitter.

Default hotkeys:

  • Toggle auto-accept-target ALT+F1
  • Toggle auto-use on/off CTRL+P (or ALT+SHIFT+P for a separate additional disable)
  • Change auto-use-custom-priority ALT+SHIFT+O
  • Toggle auto-use-custom-priority ALT+SHIFT+X

It has 106 options currently, to cover most situations.

Bind multiple to left click [don't forget alt+shift+o for this]
Available
While Resting
Status effects (phys/mag/mind)
Enemy Visibility
Player Life %
In talent range
Enemy within 2 tiles
Enemy Adjacent
Non-elite mobs
Enemy can attack you this turn
No-enemy-within-2-tiles for rush type spells or general safety for ranged

Talents requiring an enemy will not auto-use if under 50%mana or 25%vim or 25%stam.

Changelog (cause comment system's busted):
2/6/2018
Added more left click options, everything available previously but only when left clicking (minus a few pointless) (scroll down to the bottom one before hotkeys for a good RUSH [has minimum range] one
"you left click" will try to move in range before triggering the spell without continuing to check more spells
"you left click and are in range" will check other spells before deciding to move towards the target

2/5/2018
Replaced the 'bind to left click' feature with one involving auto use.. can set multiple spells to left click on an enemy and it will use with normal priority. Can customize order with alt+shift+o as per usual. One spellcast per click, top priority first, will move towards target with normal pathfinding if out of range of top priority spell.

Auto Use Tweaks 1.5.5

Shared Stash 1.7.6

About:
Well, in Rogue-like games I enjoy replayability with loot and unlocks found by previous characters. But in this game a shared vault bound to donations and have a lot of restrictions placed on it. So what? I'm a programmer myself :)

After half a day diving in documentations and source code of other addons (original Items Vault included) this is what I managed to put together.

Shared Stash features:
- Shared between ALL characters
- Accessible through main menu in ANY type of game
- NO forced lvl restriction placed on items
- NO forced cooldown to take your items back
- Still prevent from putting "illegal", plot and etc. items to not spoil the game
- You still can use official Items Vault addon with no known issues
- NO need to pay me. "Thanks" is enough :)

From Russia with love.

Changelog:
Addon Verision 1.1.0
- Upgraded item list interface. Created "Category", "Tier", "Enc." columns for more usability.
Addon Verision 1.0.1
- Minor UI text fixes
Addon Verision 1.0.0
- Initial Release

Shared Stash 1.7.6

Exponential Leveling 1.7.4

Exponential Leveling is an addon that changes the amount of points (stats, class, ..) and optionally resources (hp/stamina/mana/regen..) you gain upon EACH level up.
It is meant to make Madness difficulty possible without cheating or hacking of any kind. The game isn't really meant to be beaten on Madness-Roguelike in a legit way, which is why trainers/cheats/savescams exist. There have been only a couple of winners that might be real and legit, and they are Adventure class with no video proof.

Being fully configurable, it can also be used to make the game easier as you wish to.

THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS.

How to use this addon:

 - Download and install, of course. Check if the addon is ACTIVATED. If you have another addon that superload/overload player.lua, it might conflict. - Start a New Game. - Under Options > Gameplay, you can enable or disable the addon. This will work from the next levelup. It cannot be used retroactively. - You can also change mode of operating (Default is balanced) and optional modes of operation (Also increase resources, life, etc on levelup) or be left as is. 

Operating Modes:

 - Balanced -> Gives extra points in a fair way depending on your difficulty (Nightmare, Insane and Madness) - Extra Points -> Gives many more points than vanilla in any difficulty - Cheatish -> Gives way more points than you'll ever need - Only Life -> Does NOT change how many points you gain on levelup, but provide some extra MAX HP on levelup. How much per level can be configured under the options. 

Optional Modes (These work alongside Operating Modes):

 - None -> Nothing else than what chosen under Operating Modes - All Resources -> Increase stamina, mana, hate, vim, etc (MAX and regen) upon levelup. How much per level can be configured under the options. - MAX HP -> Increase only MAX HP and not all resources upon levelup. How much per level can be configured under the options. Stacks with Only Life if you want to. 

POINTS COMPARISON (Example: Cornac Rogue at lv50):

 STATS | TALENTS | GENERIC | CATEGORY | PRODIGIES | MAX HP | STAMINA 

VANILLA | 160 | 70 | 49 | 4 | 2 | 958 | 247
BALANCED NIGHTMARE | 181 | 127 | 101 | 9 | 5 | 958 | 247
BALANCED INSANE | 217 | 145 | 119 | 12 | 8 | 958 | 247
BALANCED MADNESS | 269 | 166 | 140 | 20 | 17 | 958 | 247
EXTRA POINTS | 212 | 171 | 150 | 14 | 17 | 958 | 247
CHEATISH | 1140 | 560 | 539 | 102 | 202 | 958 | 247
ONLY LIFE | 160 | 70 | 49 | 4 | 2 | 1252+ | 247

+ ALL RESOURCES | - | - | - | - | - | 1252+ | 396+

All resources ALSO gives, by a small amount, resources regeneration like: mana, stamina, vim, positive/negative, hate (per kill, not passively generated), psi and reduces equilibrium (by a small amount) every turn even in combat.

Update v4.0.3

  • Fixed the partial points (0.5 or negative -0) display bug in the character sheet and levelup screen. Overall points are the same as before.

Update v4.0.2

  • Fixed equilibrium regen bug (now it correctly reduces your equilibrium per turn by a small amount and stacks with other effects)

Update v4.0

  • Compatible with TOME 1.7.4
  • Options are much easier to understand and more customizable
  • Balanced mode (Default) is now meant to make Madness ACHIEVABLE without cheating; it's still hard as hell.

Exponential Leveling 1.7.4

True Full Respec 1.7.2

Allow trial and error for character building without restarting new game while minimizing inbalance.

You can respec stats, talents, categories and prodigies freely at any time.
You cannot respec prodigies that cannot be learned with Writhing Ring of the Hunter.

Based on Full Respecialization. Fix the bug for prodigies learning introduced v1.7.

Yakri:
I wasn't stoked about the inability to respec starting categories, as I'm a huge weirdo who likes to
unspec things I don't like and mastery boost other categories.

I am not the original mod creator, I just updated the update youhei created based on Full Respecialization by Time to Die

Weight: 100

Superload:
- mod/dialogs/LevelupDialog.lua:incStat() to respec stats.
- mod/dialogs/LevelupDialog.lua:isUnlearnable() to respec talents.
- mod/dialogs/LevelupDialog.lua:learnType() to respec categories.
- mod/dialogs/LevelupDialog.lua:init() to recognize respecing prodigies.
- mod/dialogs/UberTalent.lua:init(), use() to respec prodigies.
- mod/dialogs/UberTalent.lua:getTalentDesc() to show which prodigies cannot respec.

True Full Respec 1.7.2

Q.U.I.C.K. Campaign 1.7.6

Operation Q.U.I.C.K.: Quickly Untying "Inconvenient" Chronological Knots

Adds a fast play campaign with a Point Zero themed quest line that sends the player to a series of dungeon-portions from the standard AoA campaign. Players will adventure through ~8 shortened zones, starting with teir 1 dungeons and progressing all the way through to the finale at High Peak.

The campaign is broken into 8 segments, with a reward before each. These bonuses largely offer rewards that could be gained from optional quests in AoA. You will also have a chance to shop after each segment, and this version of Point Zero has greatly expanded and improved shopping opportunities. There is also an NPC that can create randarts with one ego of your choice, for a price.

See the forum thread for more details:

Q.U.I.C.K. Campaign 1.7.6

Portable Item Vault 1.7.4

Add a portable item vault to your inventory!

Portable Item Vault 1.7.4

Escorts Enhanced 1.7.0

Various enhancements to escort quest NPCs:
- Escorts now follow the player when not close to the portal.
- Escorts occasionally say useful things.
- Escorts heal 5% of their maximum health per turn.

Escorts Enhanced 1.7.0

Nekarcos's Quality of Life 05: Various (Fatal) Warnings 1.7.5

This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
This pack places foolproofing on various actions that commonly cause trouble. Particularly, it will halt VERY slow movement or talent failures from various sources.
Background: Have you ever taken a step in combat, watched as your life became a blur-- And suddenly, you're dead? Not anymore! NEVER AGAIN!!

      • Features can be toggled in: "(Menu)" > "Game Options" --> "[Nekarcos]"

Nekarcos's Quality of Life 05: Various (Fatal) Warnings 1.7.5

Improved Enemy UI 1.7.4

1. improve the default shockbolt of enemy, making them brighter and easier to find.
2. when your rest/run/autoexplore got stopped with monsters nearby, you will see these monsters in combat log, with more detailed information.
3. introduce a game option that you may shout when your rest/run/autoexplore stopped with monsters nearby.

Improved Enemy UI 1.7.4

Showing Items Tier in Inventory 1.7.2

This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first
Useful when in late game you interested only in Tier 5 items

There is an option under "Game Setting"->UI->Sort Items by Tier by default
which is if enabled makes sorting by Tier default when opening Inventory
Otherwise click on 'T' to sort items by Tier

items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables

This mod is safe to use without starting new game

Showing Items Tier in Inventory 1.7.2

Highlight Antimagic Disruptors 1.7.0

Adds game option "UI | Hilight arcane-disrupting equipment", which hilights in the equipment display any worn or wielded arcane-disrupting equipment that is causing the Antimagic Disruption effect.

Highlight Antimagic Disruptors 1.7.0

Wild Sacrifice 1.7.0

Modifies the Font of Sacrifice from the Forbidden Cults DLC (required), giving it the extra ability to modify wild infusions in the player's inventory. Wild infusions that remove a single type of effect can be changed to another type for 500 gold, or have a second type added for 1000 gold; wild infusions that remove two types of effects can have one of them changed for 500 gold.

Wild Sacrifice 1.7.0

Nekarcos's Quality of Life 04: Healing Reduction (v2) 1.0.0

This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
This pack adds damage logs about loss in healing (for example, if you're healed 200, but have -40% healing, it will display "80 anti-healing").
It also has an option to change how negative healing factor operates so that it is multiplicative instead of additive (a behavior which makes healing reduction generally more useful to you and enemies alike).
Background: The effects of reduced healing are quite invisible, and this always bugged me! This makes it more noticable so that when things like Draconic Body are affected, you can understand just how much damage it actually caused!
Stability: High

      • Features can be toggled in: "(Menu)" > "Game Options" --> "[Nekarcos]"

Nekarcos's Quality of Life 04: Healing Reduction (v2) 1.0.0

Forbidden Cults 1.7.4

Official Expansion!

Not all adventurers seek fortune, not all that defend the world have good deeds in mind.
Lately the number of sightings of horrors have grown tremendously. People wander off the beaten paths only to be found years later, horribly mutated and partly insane, if they are found at all. It is becoming evident something is stirring deep below Maj'Eyal.
That something is you.

Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!

Val the level 30 Higher Doomed by VolkFrost (1)
Forbidden Cults makes two new classes available to play:

  • Writhing One: Give in to the corrupting forces and turn yourself gradually into an horror, summon horrors to do your bidding, shed your skin and melt your face to assault your foes. With your arm already turned into a tentacle, what creature can stop you?
  • Cultist of Entropy: Using its insanity and control of entropic forces to unravel the normal laws of physic this caster class can turn healing into attacks and call upon the forces of the void to reduce its foes to dust.

Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.

Val the level 30 Higher Doomed by VolkFrost (2)
Forbidden Cults makes two new races available to play:

  • Drem: A corrupt subrace of dwarves, that somehow managed to keep a shred of sanity to not fully devolve into mindless horrors. They can enter a frenzy and even learn to summon horrors.
  • Krog: Ogres transformed by the very thing that should kill them. Their powerful attacks can stun their foes and they are so strong they can dual wield any one handed weapons.

Val the level 30 Higher Doomed by VolkFrost (3)
Forbidden Cults adds many new zones for you to explore and die in:

  • Kroshkkur: An ancient Sher'tul Fortress laying half in ruins that serves as a focal point, and home, for all kinds of creatures seeking lost knowledge.
  • The Maggot: A huge living corrupted worm about to destroy Kroshkkur! Teleport inside and save your sanctuary of horrors!
  • The Godfeaster: Deep undergroud the ground shakes as ... -- redacted by corrupt forces --
  • The Scourge Pits: On the south of the Iron Throne lays a fool pit of ... -- redacted by corrupt forces --
  • Forbidden Tomes: Find special artifact books of ancient lore. But, read at your own peril, for the story they tell may very well suck you in... quite literally.
    Maybe you will even find The One That Writes...
  • Occult Egress: A strange, extremely old, contraption of unknown origin. It seems to require some kind of code sequence to activate. Maybe you will find some during your adventures?
  • The Entropic Void: So you think you are strong? Powerful? Invulnerable? In the end, entropy always wins, as you will learn...

Val the level 30 Higher Doomed by VolkFrost (4)
What would an expansion about horrors be without a bunch of new horrors to torment you with? Please give a warm welcome to:

  • Searing Horrors: You liked luminous horrors? You loved radiant horrors? You will absolutely adore their searing big brothers!
  • Nethergates: It sleeps. Maybe it should stay that way.
  • Netherworms: Vampiric worm masses that are bound to tickle your fancy! And tickle hard.
  • Fearful Symmetry: Geometry has never been so lively!
  • Entropic Shards: Take an entropic crystal, shatter it with tentacles. And die.
  • : And more ...

Val the level 30 Higher Doomed by VolkFrost (5)
"DarkGod, is that all?" Obviously not! You will also find your usual addition of:

  • Lore: Delve into the dark forgotten secrets of the world, where sanity is a very tenuous idea.
  • Artifacts: Discover new objects of power and use them to further your own goals.
  • New wyrmic tree: Unlock the scourge drake for your wyrmics.
  • Glass Golem: Unlock the glass golem option for your alchemists.
  • Events: Discover new strange contraptions in familiar zones. What could go wrong?
  • Achievements: Because there can never be enough!

Forbidden Cults 1.7.4

UI Pack: Plumpkins! 1.6.0

Cosmetic pack!

UI Pack: Plumpkins! 1.6.0

Campaign Planning 1.7.0

A companion piece to Talent Point Planner (release 11.3.1 or later, or via ZOmnibus Addon Pack or ZOmnibus Lite release 17.7.4 or later); adds talent point sources for various campaigns provided by third-party addons. Currently supported:

  • Recaiden's The Hammer of Urh'Rok: Part I
  • Erenion's Light From Below
  • nsrr's Q.U.I.C.K. Campaign

Campaign Planning 1.7.0

Mannendake's Improved Auto-explore and Rest 1.7.2

Quality of Life improvements for resting and auto-exploring.

This is a fork of a fork of Marson's auto-explore and rest tweaks, forked by Dracos and then again by mannendake. This version fixes opening doors taking a turn and returns the fixedart icons to their respective lore entries.

v3.5.1 *** FOR ToME v1.7.2 ***
This is a fork (with permission) of Marson's auto-explore and rest tweaks. It includes as well C.Lowe/CaptainTrip's improvements as well. It does not include, but recommends also using Johnny0's Faster RRE add-on for even better rest and auto-explore experience. This add-on contains numerous Quality of Life improvements designed to make resting and auto-exploring easier to use, brings the add-on overall up to being compatible with 1.7.x, and generally seeks to remove it being more optimal to do timed rests or manual recovery (particularly to help higher difficulty level and players without Faster RRE). Cleaned up feature list in this take, to make it easier to see what it does.

It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them.

This mod provides several options to control it. These may be found by opening the Game Menu->Game Options->Gameplay menu. Feel free to customize to preference with the defaults meant to be free of questionable behavior.

Latest Update Notes:
• Double checked compatibility with 1.7.2 and added to mod notes how to get to the menu.
• Added an exclusion for track as it plays poorly with auto-use track.

Existing Features:
• removed First Sighting and Reset on Rest. Someone can patch them in if they'd like it back, but I'm not really keeping them alive.
• Fixed actor bugs causing Elemental Surge to never reset. Thanks Reca♥den.
• Fixed bug with Paradox Spacetime Tuning from 1.5.5. This may rebreak posessors with paradox, hard to kinda test.
• Mostly verified working on 1.6.0
• Compatibility with restart sustains. Thanks zizzo.
• When resting, it will check for infusions and runes that could be used to accelerate HP, Mana, or Equilibrium (via Ancestral Life or Meditation) recovery. If the acceleration appears significant, it will use them, rotating from first available infusion or rune outward. In experiment, I found this often reduced rest turn time by 50-80 percent, improving the more drained the resource was. Particularly helpful for Mana, as it avoids trade-off advantages of short term resting (for increased mana regen) + rune use by just handling that more optimal play for you automatically without breaking rest.
• Support for steam implants, with usual checkboxes. This may not always be faster based on steam sustains that may disable after the initial round of rest and steam implants having very long cooldowns (30+ turns) and steam's resource max being pretty small. It tries to be conservative on that, so will most likely help for cases where your functional steam regen rate is < 2.00 and never activate for things much above it. I found I was often getting 5-20 steam per turn, which makes the implant support useless.
• Supports for medical healing salve injectors. Cooldown measurements are a bit odd here, since they can range from 5-20 depending on injector. Went with 10 as a happy medium for how many turns of natural regen is considered to be equal to the cooldown cost of using it.
• Adding support to auto-stealth if available and not stealthed.
• Option for ignoring small damage when moving and resting, basically if it is <5%, it will ignore it by default, prevent small DoTs from preventing rest.
• Options added to control whether or not to use inscriptions to accelerate recovery of things.
• Fixes a ToME bug that can cause autoexplore or running to move only a single square and hang if used immediately after killing an enemy.
• Lore discovery will only stop autoexplore if it triggers a popup.
• Autoexplore will ignore Exploratory/Infinite Farportal return portals until the entire level has been explored.
• Ignores special terrain features such as Font of Healing after they are first discovered.
• Ignores open chests and alt Maze floor cracks.
• Rest and AE ask for confirmation if you have an escort in your party.
• Ignore already activated pedestals.
• Checks for and waits on any rechargeable items.
• Checks for and reloads any ammo in offhand quiver.
• Waits for cooldowns of talents set to auto-use.
• Waits for depleted air to replenish.
• Combines all checks into a single instance of rest, rather than having cooldowns etc. require a second resting phase.

Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'.

 

Available modes:
• 'Always Viligant' always stops running when a hostile creature is seen via telepathy.
• 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring.

• Compatible with ToME v1.6.0

Notes:
Folks who have helped with bugfixes over the years:
Reca♥den
St_ranger_er
zizzo

• Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments.

Mannendake's Improved Auto-explore and Rest 1.7.2

Godfeaster on the Map 1.7.0

Places the Godfeaster on the map instead of as a random encounter, and warns you about not being able to rod out. Essentially a copy-paste of Melinda on the Map.

Godfeaster on the Map 1.7.0

Always Transmogrify 1.7.4

Removes the transmogrify confirmation dialogue box and additionally allows tagged objects to be transmogrified.

Always Transmogrify 1.7.4

Possessor Bonus Class 1.7.4

Donators/Buyers bonus!

Possessor Bonus Class 1.7.4

Cleaner Item Descriptions 1.7.0

This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations.
It also works with zOmnibus's Inscription Compare feature.
- sorts all stats by category
- item's passive power always the same blue color
- item's usable power - always yellow
- all rarity categories are displayed
- encumbrance value moved to the right under item name
- "on hit" powers always green
- "Stats" have an orange highlight and placed before others

If you hold ALT before mousing over an item, you can see its vanilla description.

If you ask what part of a description means, everyone gets to laugh at you.

However, feel free to suggest better phrasing.

Cleaner Item Descriptions 1.7.0

Merchant on the Map 1.7.0

Places the Lost Merchant event on the map as a zone entrance rather than an undetectable encounter. A companion piece to Melinda on the Map; they can be used together or separately.

Merchant on the Map 1.7.0

Grey Out Unusable Items 1.7.2

This addon shows inventory items in dark grey if they have a power source incompatible with your character.

Arcane items are greyed out for antimagic characters, and arcane disrupting items are greyed out for characters with arcane abilities. Never accidentally break your spells again!

Grey Out Unusable Items 1.7.2

Faster Run/Rest/Explore 1.0.6

Important: this addon will have no effect if left unconfigured! Please read the description!

Recommended settings:

hit escape -> video options

  • Requested FPS: 30
  • Resting divider: 10
  • Running divider: 5

Description:

Enables faster run/resting by use of FPS dividers.

These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers.

Just be careful when resting on an escort mission...

Changelog:

See the forum discussion for the changelog.

Faster Run/Rest/Explore 1.0.6

Simple Font Floating Text 1.1.5

Changes the floating text to a different font

Simple Font Floating Text 1.1.5

EquipDoll - Clean Item Names 1.7.2

Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit
Because 'Ichorqueen' tells me much more than 'steel,hate,psyport,super.c,telekinetic', and looks definetly better :)

EquipDoll - Clean Item Names 1.7.2

The Hammer of Urh'Rok: Part I 1.7.4

The Hammer of Urh'Rok, Part I
Spearhead the demonic invasion of Maj'Eyal in this high-speed mini-campaign.

((This Addon requires the Ashes of Urh'rok DLC))

In this timeline, the Scourge from the West died after using the Demonic Orb of Many Ways, giving the demons everything they needed to get through the planetary shield. As a Bringer of Doom in service to the demonic invasion, you will fight your way across a dozen new zones, uncover mysteries, pillage cities, join evil cults, and bring ruin to the land of Maj'Eyal.
The Hammer campaign is shorter than Age of Ascendancy, shorter than Embers of Rage. To provide the whole ToM'E experience in a quicker time-frame, the player levels up much faster, and enemies drop noticeably more treasure. Unlike the Arena, the classic features of multi-level dungeon zones, rare enemies, and so on are still present.

Future updates will bring better art, more variety, and all sorts of content.

Now with 4 pieces of art by rexorcorum!

The Hammer of Urh'Rok: Part I 1.7.4

Embers of Rage 1.7.4

Official Expansion!

One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes.

Features:

  • Explore a whole new campaign from level 1 to 50, one year after the events of the original Tales of Maj'Eyal campaign. Liberate the Orcs (or die trying) by rising up against the Sunwall, the Steam Giants of Atmos, and other dangers that may lie in wait...
  • Play as one of three new races: the battle-hardened Orcs, the brutal Yetis, and the unstoppable Whitehooves. Discover their stories, their pains, their hopes... and their awesome racial powers!
  • Risk your life in over 20 unique zones! Explore the ruins of a lost city, lay siege to the Sunwall forces at the Gates of Morning, and raid the Steam Giants' mining quarry - each has its own unique foes and hazards, leading each to feel and play different from the others.
  • Play as one of the four new tinker classes: Gunslingers, Sawbutchers, Psyshots and Annihilators! Plus a class evolution: Technomancers! Crush and rend your foes with heavy metal, electrocute and immolate them with your gadgets, charge across the battlefield or nimbly strafe in style - each plays differently, and none provide any shortage of ways to slay your foes.
  • Master steam technology to build powerful tinkers to augment your equipment. Need to close in a bit quicker? Turn your boots into rocket boots! Having a hard time deciding whether to shoot someone or stab them? Build a Hand Cannon into your gloves, or deploy a Weapon Automaton to do the stabbing for you! If you have a problem, steamtech has a solution, usually involving explosions; with over 80 different powerful contraptions to craft, enjoy unparalleled versatility and trying something different with every playthrough.
  • Master the tactical uses of over 140 talents! Fire bouncing trick-shots and psychic-infused shots, use your steamsaws as shields or wheels, terrify your foes with long mechanical arms - there are no "boring" talents here, everything has its own special applications and properties!
  • Use advanced technology in the world of Eyal! Burrow through sand, plant bombs to destroy tunnels, and discover that you aren't alone in using it...
  • Infusions and runes are for puny humans; implant new medical injectors to pump an array of experimental chemicals into your body! Injectors can use any (infinitely reusable) salve in your inventory as long as they're off their cooldown, giving you versatility you've wished you could get with a couple of inscriptions.
  • Loot over 70 new and powerful artifacts. Pump lead into foes with big guns, quick guns, and explosive guns! Shred them with saws that maim, saws that thirst for blood, and saws that aren't really saws! Violate common sense by strapping a rocket to your back and calling it a jetpack!
  • Enjoy dying in horrible and exotic ways at the hands (or claws, jaws, guns...) of over 140 new creatures! Not mere piles of stats and chain-stuns, these foes will provide unique challenges - suffer the Sunwall's newest cosmic spells, the new breeds of ritches that infest and multiply, the Steam Giants' elaborate defense systems, and find new strategies to adapt to each!
  • Earn a trunkload of achievements! Have your accomplishments recognized for liberating the Orcish people, displaying exceptional mercy or cruelty, or showing your prowess with impressive feats! Give a boss a fate worse than death, show Sunwall forces how frustrating it is to fight a Radiant Horror as a paladin, come out on top against impossible odds, display a suicidal lack of situational awareness, and wear a badge of pride or shame for each!
  • Read roughly 27,000 words of new lore to immerse yourself in the world! Learn how things have changed since the Scourge's campaign, feel hatred and/or pity for your foes, uncover grand schemes and sinister plots, and notice the elaborate connections between Var'Eyal's numerous factions. Every zone has a story behind it, and every story ties into a bigger picture; enjoy a tale of horror and humor, of intrigue and glory, of despair and hope.
  • Earn the right to use the classic (and Ashes of Urh'Rok) classes in Embers of Rage, and the new tinker classes in Maj'Eyal! Play a Brawler in the East to fulfill your life-long dream of suplexing an entire nation of giants, or play a Sawbutcher in Maj'Eyal to shred through Dreadfell in a whirlwind of sawblades and steam!

Embers of Rage 1.7.4

ZOmnibus Addon Pack 1.7.4

Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines.

    Includes the following addons:

    • Notes to Self
    • Timed Rest
    • Talent Point Planner
    • Opt-in Adventurers Parties
    • Inventory Show All Tabs By Default (thru v12d)
    • Tier-1 Short Circuit Option
    • "Save" Talent/Stat Points
    • Use Item Shortcuts (as of v5)
    • Auto-Transmo Gems (as of v5)
    • Online Indicator (v6a thru v13d.3)
    • Inventory Sort Order (as of v7)
    • Store Wish List (as of v8)
    • Inventory Keys (as of v8)
    • Alternate Zones Option (as of v10)
    • Go to Landmark (as of v11)
    • Enhanced Object Compare (as of v12)
    • Enhanced Wield Replace (as of v14)
    • Pragmatic Heroism (as of v14b)
    • Prodigious Progress (as of v14c)
    • Savefile Notes (as of v15)
    • Item Notes (as of v15)
    • Passive Cooldowns (as of v15)
    • Low Health Popup (as of v15)
    • Restart Sustains (as of v15)
    • Effects Under Actors (as of v16)
    • Juggle Hotkeys on Unwield (as of v16)
    • Longer Character Names (as of v16)
    • Das BLinkenlights (as of v16)
    • Wall Clock (as of v16)
    • Curse Levels (as of v17)
    • Displacement Tracking (as of v17)
    • Examine Floor Stack (as of v17)
    • Verbose Crystal Resonance (as of v17)
    • Golem Gender (as of v17)
    • Self-Portrait Over Grass (as of v17)
    • Semi-Roguelike Mode (as of v17)
    • Menu Keys (as of v17)
    • Reflected Golem (as of v17)
    • Roguelike Keybindings (as of v17)
    • Tooltip Cleanup (as of v17)
    • Time Shield Tracking (as of v17)
    • Alchemist Notifications (as of v17)
    • Don't Summon While Meditating (as of v17)
    • Herald of the Herald (as of v17)
    • Roguelike Chat Guard (as of v17)
    • Sword-n-Boardin' (as of v17)
    • Plot Disarming (as of v17)

    A superset of ZOmnibus Lite.

      Frequently Asked Questions:

      • What's the difference between ZOmnibus and ZOmnibus Lite? Can I use them both together?
      • What game options does ZOmnibus provide to configure its behavior? (updated for v16)

      ZOmnibus Addon Pack 1.7.4

      Better Sandworm Lair 1.5.10

      This addon aims to make Sandworm Lair less terrible.

      It does so by doing four things: Enabling natural tunnels, disabling burrowers, replacing the walls with their stable counterparts, and removing the alt version.

      These changes are accomplished by overloading the zone and npc files with edits and commented out sections.

      Please consider checking out the following addons that are probably better at dealing with the annoyance offered by SWL:

      codyfun123's "Sandworm Lair Tweaks"
      nsrr's "Sandworm Lair Quick Dig"

      Updates:

      1.0.1
      -"Fixed" the weight. Derp.

      Better Sandworm Lair 1.5.10

      Auto Loot Transmo 1.7.4

      Allows the game to auto transmo loots based on item types and some more advanced options. Press Ctrl + Alt + T to config. Schematics will never be picked up. It'll either be used immediately to unlock the tinker, or be destroyed if the player has already learned it.
      Also introduces some smart transmo options for characters with both a transmogrification chest and an Automated Portable Extractor.

      0.0.0 - All functions have been tested separately. However considering the complexity of this addon, real-play tests are necessary.

      Auto Loot Transmo 1.7.4

      Turn Tracker 1.7.0

      Only for Minimalist UI

      Adds a UI element to display the predicted order of character turns for the next three turns.
      If you hover over a talent in your hotkey bar, your position in the tracker will be updated based on the speed of that talent.
      If you hover over a creature in the turn tracker, they will get a small indicator over them on the map, to help identifying identical creatures.
      Creatures with high speeds are marked with a small '+' icon.

      Val the level 30 Higher Doomed by VolkFrost (6)

      NOTE: The game itself is not necessarily consistent about who goes first if two creatures are tied in energy.

      Turn Tracker 1.7.0

      Items Vault 1.7.6

      Donators/Buyers bonus!

      Items Vault 1.7.6

      Nekarcos's Quality of Life 01: Effect Display 1.7.5

      This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
      This pack improves visibility of status effects by adding particles to certain effect types (such as "dizzy stars" for stuns and confusions, or green bubbles for poisons).
      Background: It is otherwise difficult to tell if or when certain effects procced or not, and it is also kind of obnoxious having to check each and every enemy for whether they're affected by something or not.
      Stability: Very High

          • Features can be toggled in: "(Menu)" > "Game Options" --> "[Nekarcos]"

      Nekarcos's Quality of Life 01: Effect Display 1.7.5

      Post Effects fixes 1.7.2

      The addon improves gamefield view during different post effects
      For example, it's hard enough to see anything around you while having invisibility and confusion/sleep statuses at the same time

      Here is details about what been changed:
      - Invisibility status no longer cause whole screen to go blue. The character outline-only effect still applies and it's enough to check your status on a glance
      - Invisibility status no longer cause whole screen blur effect.
      - Lightning Speed status no longer cause whole screen to go blue. Blur effect still applies though
      - Lightning Speed status will no longer apply blur if you have Confused/Sleep statuses (which also make things blurried)
      - Unstoppable status now makes whole screen a bit more brighter-red so it's easier to see stuff
      - Unstoppable shader now have higher priority over Stealth, so if you activate Unstoppable while being stealthed - you'll see visual change
      - Frozen state no longer causes whole screen to become greenish. This effect was caused by no_healing state, but in the frozen state last thing you going to care about is no_healing, and it's not even obvious

      Post Effects fixes 1.7.2

      Improved Combat Text v2 Custom Edit 1.6.0

      This is a custom edit of the "Improved Combat Text v2" mod. All credit for the original work goes to to the original mod by Codefly
      and credit for maintaining it up to v2 goes to LeoMaven
      This description is also shamelessly ripped from LeoMaven's page.

      This addon replaces ToME's floating combat text:
      - Shows the damage type (lightning, etc.) as icons or text!
      - Text moves in a consistent direction and should be much easier to read than ToME's default for a variety of reasons.
      - Can group damage for an entire player turn, or by every action taken - choose how much information you want to see!
      - Various font sizes to choose from
      - Various font coloring options (color by major damage type, use the default red / green, etc.)
      - Text duration can be changed to fit your play style.
      Icon credit for this addon goes to Lorc.

      The original addon is great, but I was always frustrated with the excessive amount of floating talent text and other garbage that just wasn't relevant to combat.
      All of the yellow lines drowned out the actual combat damage numbers and it made me not want to use it. This custom edit gives you an option in the settings area to disable this text, and it is off by default.

      * For Steam users: subscribe to this mod
      * From site: Download the '%mod_name%.teaa' file and copy them to Game Addon directory: C:\Program Files\Steam\steamapps\common\TalesMajEyal\game\addons
      Check (or set) Auto: Active status on this mod in 'Addons' tab on start screen

      Remove:
      For Steam users: If you would like to remove this mod, you'll have to unsubscribe it's first from Steam and then delete the file named '%mod_name%.teaa' from C:\Program Files\Steam\steamapps\common\TalesMajEyal\game\addons
      From site: Delete the file named '%mod_name%.teaa' from C:\Program Files\Steam\steamapps\common\TalesMajEyal\game\addons

      or make it easy in game:
      On start screen: Open 'Addons' tab and select "Manual:Disabled" in %mod_name%
      That's all.

      If either of you want to just steal my code and put it in your addons that is completely fine with me.
      I don't really want to maintain this long term if I don't have to so feel free to just update your own stuff and let me know. I'll take my addon down if there is no reason for it to exist.

      Improved Combat Text v2 Custom Edit 1.6.0

      Turn Separators v2 1.6.0

      Description
      This is my improved version of Turn Separators mod. writed by David Forrester (aka codefly). It's still add separators -> "--------"
      "Have you ever noticed that the newlines in ToME's battle log don't always correspond to where you took your turn? This addon places "--------" turn separator lines at the exact points you made a move so that you can easily tell what has taken place since your last move, and what text corresponds to the turn before that"

      I just fixed OoDChecker. This was good idea with update mod in a time, but ...

      Original Turn Separators mod by Codefly

      Installation:
      For Steam users: subscribe to this mod
      From site: Download the '%mod_name%.teaa' file and copy them to Game Addon directory: C:\Program Files\Steam\steamapps\common\TalesMajEyal\game\addons
      Check (or set) Auto: Active status on this mod in 'Addons' tab on start screen

      Remove:
      For Steam users: If you would like to remove this mod, you'll have to unsubscribe it's first from Steam and then delete the file named '%mod_name%.teaa' from C:\Program Files\Steam\steamapps\common\TalesMajEyal\game\addons
      From site: Delete the file named '%mod_name%.teaa' from C:\Program Files\Steam\steamapps\common\TalesMajEyal\game\addons

      or make it easy in game:
      On start screen: Open 'Addons' tab and select "Manual:Disabled" in %mod_name%
      That's all.

       :::::::::::::::::::::::::::::::::::: РУС :::::::::::::::::::::::::::::::::::

      Описание
      Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента.
      Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий.
      Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности.

      Установка:
      Для пользователей Steam: Подпишитесь на мод
      С сайта: Скачайте файл '%mod_name%.teaa' и скопируйте его в директорию Аддонов игры: C:\Program Files\Steam\steamapps\common\TalesMajEyal\game\addons
      Проверьте, что в игре в меню 'Addons' напротив мода стоит Auto: Active

      Удаление:
      Для пользователей Steam: Если хотите удалить мод - сперва отпишитесь от него в Steam, а затем удалите файл '%mod_name%.teaa' из директории C:\Program Files\Steam\steamapps\common\TalesMajEyal\game\addons
      С сайта:Удалите файл '%mod_name%.teaa' из директории C:\Program Files\Steam\steamapps\common\TalesMajEyal\game\addons

      или в игре:
      На стартовом экране: Откройте меню 'Addons' и выберите "Manual:Disabled" напротив %mod_name%

      Turn Separators v2 1.6.0

      Tougher Escorts 1.7.4

      Sets escorts HP to 1000 and life regen to 100. This mod is not intended to be balanced and will make the game easier. Use at your own discretion.

      Tougher Escorts 1.7.4

      Easy Map v2 1.6.0

      Description
      LeoMaven: I just turn off Version checker.

      Original Easy Map mod by Codefly
      ---
      UPD: I just fixed checker and remove pop-up window about newest game version and change Legend color to black :)

      This addon replaces ToME's map display with one that's more in-line with other games. You can drag the mouse to scroll, use the mouse wheel to zoom in and out, and left-click to set the currently viewed area (instead of accidentally traveling there, which can still be done via right-click menu). It also shows the viewport rectangle on the map, and if your computer is powerful enough, you can even show the actual terrain instead of the confusing color blocks, or make the walls red to easily find paths you have yet to explore. The player and zone exits are also displayed as icons on the map. Additionally, if you travel via the map and stop unexpectedly (i.e., you ran into your golem), a friendly dialog will pop up asking if you'd like to continue to your destination.

      Installation:
      For Steam users: subscribe to this mod
      From site: Download the '%mod_name%.teaa' file and copy them to Game Addon directory: C:\Program Files\Steam\steamapps\common\TalesMajEyal\game\addons
      Check (or set) Auto: Active status on this mod in 'Addons' tab on start screen

      Remove:
      For Steam users: If you would like to remove this mod, you'll have to unsubscribe it's first from Steam and then delete the file named '%mod_name%.teaa' from C:\Program Files\Steam\steamapps\common\TalesMajEyal\game\addons
      From site: Delete the file named '%mod_name%.teaa' from C:\Program Files\Steam\steamapps\common\TalesMajEyal\game\addons

      or make it easy in game:
      On start screen: Open 'Addons' tab and select "Manual:Disabled" in %mod_name%
      That's all.

       :::::::::::::::::::::::::::::::::::: РУС :::::::::::::::::::::::::::::::::::

      Описание
      Обновление: Я просто пофиксил чекер версии мода и убрал всплывающее окошко о новой версии игры и изменил цвет легенды на черный

      Мод заменяет карту игры на нечто более схожее с другими играми. Вы можете перемещать карту мышкой, приближать или отдалять карту колесиком и устанавливать текущий обзор левым кликом мыши (вместо того, что бы случайно переместиться туда, как было ранее). Карат способна отображать реальную местность ландшафта и окрашивать непроходимые места в красный цвет, что бы проще найти дорогу.
      Выходы из зоны так же отображаются на карте в виде значков, кроме того реализован всплывающий диалог при перемещении с помощью карты.

      Установка:
      Для пользователей Steam: Подпишитесь на мод
      С сайта: Скачайте файл '%mod_name%.teaa' и скопируйте его в директорию Аддонов игры: C:\Program Files\Steam\steamapps\common\TalesMajEyal\game\addons
      Проверьте, что в игре в меню 'Addons' напротив мода стоит Auto: Active

      Удаление:
      Для пользователей Steam: Если хотите удалить мод - сперва отпишитесь от него в Steam, а затем удалите файл '%mod_name%.teaa' из директории C:\Program Files\Steam\steamapps\common\TalesMajEyal\game\addons
      С сайта:Удалите файл '%mod_name%.teaa' из директории C:\Program Files\Steam\steamapps\common\TalesMajEyal\game\addons

      или в игре:
      На стартовом экране: Откройте меню 'Addons' и выберите "Manual:Disabled" напротив %mod_name%

      Easy Map v2 1.6.0

      Spell Merchants 1.7.6

      Celestial, Chronomancy, Corruptions, Cunning, Cursed, Gifts, Psionic, Spells, Techniques, Demented, Steamtech, Annihilator & Technomancer!

      Val the level 30 Higher Doomed by VolkFrost (7)

      Stat, Class, Category & Prodigy points for sale!

      Imbue (ANY) jewelry, armor & weapons that are in the game including rares/epics/uniques! And imbue them as many times with as many different gems as you [strike] want [/strike] can afford!

      Val the level 30 Higher Doomed by VolkFrost (8)

      3 new dungeons have been added to the world map [with more to come] (Blood Soaked Ruins, Infested Ruins & Road to Derth) these dungeons will have unique boss and lore spawns.

      There are 8 new bosses that will spawn in the new dungeons (they will also spawn in Infinite Dungeon) *Bosses will drop gold on death*

      2. Dialog to purchase spells wont appear unless you have the required amount of gold.

      3. DLC is NOT required to play this addon, talents that require a dlc will be clearly noted next to the talent, if you don't own a dlc and try to purchase a dlc talent the gold will be removed but the talent wont be acquired.

      4. Will conflict with any mods that change the world map file (eyal.lua) *The only currently known conficting mod* is \"Extra Dungeons\"

      If you like this addon please show your support by hitting that thumbs up button! I've currently spent 200+ hrs making this mod. Positive acknowledgement is much appreciated! If you dislike the mod please comment so I can understand why and possibly make improvements.

      Val the level 30 Higher Doomed by VolkFrost (9)

      *Updates:
      1.0.1 - I added a notpade file in the addon folder that lists the merchants locations. OUTDATED please check here for current merchant/dungeon locations: https://steamcommunity.com/workshop/filedetails/discussion/1715322131/1737760931657802109/
      1.1.0 - There is now a new npc that can train your stat points... now to work on the class points.
      1.1.1 - Mulfar can now train you, in stat or class points.
      1.2.0 - I added 2 more new npcs to the map (adriel & atakesa) that will be future merchants, they have no dialog. I added them to avoid having to start a new game everytime I add a new merchant, now I can just update their dialog and it should be seamless. Merchants have been given random spawns (2 locations each) the merchant locations notepad has been updated.
      1.2.1 - Updated dialog for: Asterius Gaomant, Nagareth, Mulfar & Tarelion giving them unique dialog and color coded things to make it easier on the eyes & lowered some of the prices, also added new npc "master jeweler"
      1.2.2 - Balanced the prices for revealing locked talent categories, most are now only 100 gold, also lowered Mulfar's prices by half (250 gold) and increased some other prices.
      1.3.0 - Pretty big update here! adriel can now teach nature summoning and wymic combat, atakesa can now teach combat and combat techniques mulfar can now give prodigy points. New npcs: corruptor & assassin added.
      1.3.5 - Some npcs will now have custom tilesets, added a npc for archery training (this will be the last npc added so this will be the last time you will need to restart if playing a previous version, this is basically in beta now. No more npcs will be added) I also balanced prices (removed the ability to reveal powerful spells to avoid an exploit where you could reveal the spell cheap then unlock it with a category point, necrotic minions & golemancy price increase, tarelion's prices decreased.)
      1.3.6 - Whew was this a tough one! Finally got imbueing to work! The master jeweler can now imbue jewelry, armor & weapons! With NO limitations! Yep you can imbue that rare item, oh... you already imbued an item?... Well you can imbue it again... and again and... well you get the point, but It'll cost ya! *Still need to add a noob friendly version that will only imbue white items (and only once) this version kinda got out of hand from my experimenting.... balancing will come later.
      1.4.0 - Lowered master jeweler prices, moved archery tree form Atakesa to Azari, Genchi can now teach rouge spells. Atakesa can now teach Physresist, Defense, Ranged Defense, Physical Crit, & Armour. Tarelion can now teach spellresist, mentalresist & spellcrit.
      1.4.2 - Soltar can now teach corruption and curses, added spell descriptions to dialog for Adriel, staves-store, Tarelion, Nagareth & Soltar to clarify what you're about to purchase.
      1.4.5 - (Restart recommended for 1.4.2 and lower) I added 2 npcs - Zemek - can teach chronomancy & psionic (spawns in angolwen) - Sun Paladin - can teach celestial (has a 'chance' to spawn in Derth, Elvala & Last Hope) everyones dialog has had major quality of life changes done (spell descriptions added & option to return to previous page) You wont need to start a new game if you're not interested in chronomancy & psionic spells for your current playthrough. Currently chronomancy is the only spell available this update, I will add dialog options for psionic & celestial within the next few days (the next update will be seamless and wont require a restart)
      1.4.7 - Zemek can now teach psionic spells, Sun Paladin can now teach celestial chants, Adriel can now teach stone warden & oozemancer spells...
      Aaaaand here we have it! This addon is now complete! It has all the spells and npcs I originally visioned (plus some!) No worries though! I still plan on adding more stuff in the future!
      1.5.0 - Adds 64 talents - 50 talents added from DLCs Orcs & Cults (2 talent trees Demented & Steamtech) & 14 overlooked talents. Soltar will now teach Demented talents, new npc Gurock added to sell Steamtech talents (he spawns at 26x41 & 63x45) and sun paladin's health has been increased. DLC is NOT required to play this addon!
      1.5.1 - 3 new dungeons & 8 new bosses have been added. Over time I will be adding more dungeons to explore and bosses to defeat! I also have plans to create new mobs and mob variations, create unique artifacts and eventually implement a quest system to reward you for defeating the new bosses (since quests are not yet implemented bosses will drop gold upon death. Big thanks to user Enemyz for his help writing the lore for wolfmire *note you will need to start a new game if on a previous version.
      1.5.5 - Updated for TOME 1.6 (fixed a sprite bug) *note a new game will need to be started for the bug fix to be applied.
      1.5.6 - Sun Paladin has been updated to include dlc celestial talents, his health has been further increased and he now has lightning immunity (to hopefully help him survive)
      1.6.0 Gurock will now sell the Automated Portable Extractor... I also made Zemek immune to lightning, so he can survive a certain event :)
      1.7.1 - The "Blood Soaked Ruins" are now fixed and will no longer crash your game or corrupt your save! ALL necromancer spells have been added to the Necromancer Merchant!
      1.7.2 - Fixed a bug where Gurock would teach you Arcane Dynamo the moment you touched him (you will now have to purchase it). Added the ability to buy the steam generator!
      1.7.3 - This update focuses on standardizing all merchant dialog!
      1.7.5 ~ I nudged Atakesa's spawn slightly to the SW so she will no longer block the Scourge Pits dungeon spawn.
      I removed the 'malleable body' talent because it no longer exists. not sure if they added a new Oozemancer Talent so, let me know if a talent is missing.
      The 'Lost merchant' encounter is now updated.
      I've made the map bigger in preparation for the coming updates (adding more dungeons to the map) to avoid cluttering it, I had to make the map bigger. (requires more tweaking)
      A new game will be necessary for this update to take effect.

      Next on my list:
      - A "god mode" version. ***Complete*** https://te4.org/games/addons/tome/godmode-merchant
      - An Infinite Dungeon version ***Complete*** https://te4.org/games/addons/tome/infinite-dungeon-merchants
      - A quest system for those who want to farm gold and explore new caves, fight new creatures experience new lore and more!

      If you like this addon please consider rating it :)
      ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

      Spell Merchants 1.7.6

      Nekarcos's Quality of Life 07: Visible Size Categories 1.5.0

      This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
      This pack makes size categories VISIBLY apparant. To be clearer-- A "Tiny" ant will now look SIGNIFICANTLY smaller than, say... A "Big" bear.
      Background: I know-- It's so obvious, right?? For the longest time, I've wanted to make this add-on-- But it was only now that I could confirm its stability.
      Stability: Very High

          • Features can be toggled in: "(Menu)" > "Game Options" --> "[Nekarcos]"

      Nekarcos's Quality of Life 07: Visible Size Categories 1.5.0

      Shimmer Pack: Plumpkin Daper 1.6.0

      Cosmetic pack!

      Shimmer Pack: Plumpkin Daper 1.6.0

      Verbose Enemies 1.3.1

      Makes the monsters of Eyal somewhat more talkative...and prone to insulting you. Featuring taunts from Gaslamp Games' roguelike Dungeons of Dredmor! Also now featuring the EXTENSIVE taunt collection from the iconic Dredmor mod, Death By A Thousand Taunts. This mod was created by Deeborm, and is only included with their approval. Three cheers for Deeborm! Relive your dredmor adventures in the world of Eyal.

      You can also add your own taunts! To do this create a file named verbose_user_defined_taunts.cfg and place it in your settings folder where it can be friends with all the other .cfg files. Inside this file put:
      verbose_user_defined_taunts = {"I'm a taunt! ", "Your taunt here! ", "Taunts everywhere, taunts everywhere "}
      except with your taunts. Just make sure they're all comma separated and in quotation marks. Additionally, due to something weird in how the the speech is displayed a small bit of the final character can sometimes be cut off. Add a space before the closing quotation mark to head this off. After that save it and enable custom taunts from the settings menu in-game!

      All taunts (base Dredmor taunts, Deeborm's extended dredmor taunts, and custom taunts) can be toggled from the in-game settings, in the Misc tab.

      Verbose Enemies 1.3.1

      Shimmer Pack: Iron Throne Couture 1.6.0

      Cosmetic pack!

      Shimmer Pack: Iron Throne Couture 1.6.0

      Ashes of Urh'Rok 1.7.4

      Official Expansion!

      Many in Maj'Eyal have heard of "demons", sad*stic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?

      Features:

      • Start with a new class, the Doombringer! These avatars of demonic destruction charge into battle with massive two-handed weapons, cutting swaths of firey devastation through hordes of opponents. Armed with flame magic and demonic strength, they delight in fighting against overwhelming odds, softening up the crowd with waves of fire, then feeding on the flames and suffering of their surroundings to stay alive while quickly reducing any group to a pile of ash and gore.
      • Unlock a new class, the Demonologist, with an all-new item enhancement mechanic! Bearing a shield and the magic of the Spellblaze itself, these melee-fighting casters can grow demonic seeds from their fallen enemies. Imbue these seeds onto your items to gain a wide array of new talents and passive benefits, and summon the demons within them to fight on your side! Ever looked at a gigantic demon-cursed minotaur and wished it was on your side for once? Well, now you CAN summon one to pound your foes into paste while you cast devastating spells from afar, or call forth a squad of Fire Imps to pelt your enemies to death while they exhaust themselves on your impenetrable defenses! Demons have persistent health, making them a little more precious than disposable necromancer skeletons or summoner beasts, but can be revived from death nonetheless.
      • Two new zones, with all-new art, foes, and bosses! You've seen the plains of the Fearscape before, now see the lairs and headquarters of the demons themselves!
      • Over 10,000 words of written lore to find! The demons were once an enlightened, peaceful race, hailing from a distant planet known as Mal'Rok; learn what drove them to plot Eyal's eternal torture! Discover monuments to each of the demonic species and noteworthy individuals, showing the place of honor each has among them! Get a glimpse into the culture and daily lives of these sad*stic invaders and their brainwashed thralls!
      • Unlock a new race, Doomelves: Shalore who've taken to the demonic alterations especially well, corrupting their typical abilities into a darker form. Blink away to safety, transform into a shadowy dúathedlen to hide in the shadows or prey on your foes with blasts of darkness, use your new resilience to soak up status effects and critical hits, and assault your enemies' minds to leave them unsteady in combat!
      • Between the aforementioned classes and Doomelves, a whopping 75 new talents!
      • Unlock two new cosmetic options! You know you've always wanted demon-horns.
      • Two new events, appearing anywhere in Eyal!
      • 20 new artifacts, with unique and interesting effects. Collect the Obsidian Treasures to amass more and more power! Slip your hands into the Will of Ul'Gruth and watch your sweeping blows smash down walls! Wear a giant hideous hell-mouth as a fashionable belt!
      • 7 new achievements! Conquer the worst Urh'Rok's forces can throw at you, and hang their metaphorical skulls from your profile page!

      Ashes of Urh'Rok 1.7.4

      Shimmer Pack: Pyromania 1.6.0

      Cosmetic pack!

      Shimmer Pack: Pyromania 1.6.0

      Val the level 30 Higher Doomed by VolkFrost (2024)

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